The award-winning indie game Antichamber will finally drop the general public into its mind-altering world on January 31. Developer Alexander Bruce announced this morning the game will be available on ...
There’s been a temptation within the critical community to compare Alexander Bruce’s Antichamber to a certain other highly regarded first-person puzzle game from Valve Corporation. I disagree. That ...
Antichamber requires a great deal of intellect, patience and perception to conquer, all of which could be safely considered "serious" traits in the context of game design. It is a game that is serious ...
If I could display some of my favorite digital puzzle games on a shelf, I’d put Antichamber next to the Portal series. Antichamber lacks personality and its narrative feels pointless, but its puzzles ...
lexander Bruce has a beard.Making this observation as a point of small talk, however, turns out to be a bad idea. "I hate small talk!" Bruce says, smiling broadly. "The beard is a response to [the ...
In 2009, Alexander Bruce took a week off from his university studies in Australia to fly to Tokyo and present his Unreal Tournament 3 mod, Hazard: The Journey of Life, at Tokyo Game Show's ...
GameSpot may get a commission from retail offers. Highly-acclaimed indie puzzler Antichamber will be heading to Steam on January 31, sole developer Alexander Bruce has announced. Dubbed a ...
Photokeratitis, better known as snow blindness, is essentially sunburn of the cornea, it's caused by ultraviolet light reflecting off snow and into your eyes. Sunglasses are a common means of ...
"I like games that surprise me," says Antichamber creator Alexander Bruce. Standing in a crowded expo hall in a bright pink suit and tie, Bruce is certainly not afraid to write his own rules. His ...
GameSpot may get a commission from retail offers. Antichamber is a game that demands patience. Its puzzles can't be rushed, nor their solutions fully grasped without a second's thought. No, this is a ...
Alexander Bruce's Antichamber is a game that delights in its own inhumanity. It's a wilfully cruel first-person puzzle game that loves to trick the player with rule changes, visual sleights, false ...