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"OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11," the competing interface from Microsoft, Khronos said in a presentation. The company announced the new standard, along with ...
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
SIGGRAPH brings improved shader performance, better texture handling, and better handling of complex objects for OpenGL 4.2, and exciting news on WebCL and StreamInput.
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions ...
Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a ...
That meant if a game supported both DirectX and either OpenGL or Vulkan, you had to roll with DirectX for recording and broadcasting.
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
Microsoft is about to announce DirectX 11 later this month and obviously there is not any big noise about Ray Tracing support. Intel has to, and Intel does support DirectX and OpenGL and we are ...
With OpenGL 4.2, the Khronos Group has yet again steamed ahead of Microsoft and its slow-and-steady DirectX framework.