I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
I'm porting a game to work with Cocoa and a bit confused about a few things. I'm using CVDisplayLink to drive animations. I have an OpenGLView and an NSObject based controller class as a delegate to ...
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